BTech CSE (Game Design & AR/VR) is an undergraduate program at Shoolini University focusing on game programming through game programming libraries, 2D game engines, Unity Game Engine and Unreal Game Engine. Students will be trained in Graphics, Physics, UI, GameAI, Game Architect, and Steam in different game engines. Special training will be provided in OpenGL and deep learning concepts through engines for application in games and Immersive Technology. This will enhance their knowledge of Graphics and AI. They will also learn the skills required to create VR/AR simulations, games, visualisations and apps.
Gaming technology and practices have become a part of everyday life. Mainstream businesses and organisations are embracing gaming-based technologies and interactions, creating a boom in the job market.
Shoolini University has collaborations with renowned universities worldwide for student exchange programs, faculty exchange, and more. Prominent among these are the University of Arkansas, USA; Lanzhou University, China; University of Naples, Italy; Taipei Medical University, Taiwan; Gachon University, South Korea; South Dakota Mines University, USA.
Shoolini University is UGC Approved and NAAC Accredited.
BTech CSE Game Design & AR/VR Career Opportunities
- Game Programmer
- A.I. Programmer
- Database Designer
- Middleware/ Tools Programmer
- Gameplay Programmer
- Game Developer
- AR/ VR Programmer
- Unity Developer
- Open GL Programmer
- Game Tester
- Game Designer
B.Sc. Game Design and Animation | ||||
Sr. No. | COURSE NAME | CREDITS | COURSE TYPE | |
Theory | ||||
Semester-I | 1 | Functional English | 3 | |
2 | Fundamental Mathematics1 | 3 | University Foundation | |
3 | Logic Building with Computer Programming | 2 | Cluster Foundation | |
4 | Living in the Digital Age | 3 | ||
5 | Sprint CSE | 1 | Life Skill | |
6 | Induction | 0 | Non credit | |
Practical | ||||
1 | Front End Development Lab | 1 | Core | |
2 | Logic Building with Computer Programming Lab | 1 | Cluster Foundation | |
3 | H/Ws and Office Automation Lab | 1 | Core | |
Total | 15 | |||
Winter Internship -I | ||||
Theory | ||||
Semester-II | 1 | Design Thinking | 3 | Universitty Foundation |
2 | Algorithm and Data Structure | 3 | Core | |
3 | Digital Electronics | 2 | Cluster Foundation | |
4 | OOPS using C++ Language | 2 | Core | |
5 | Minor | 4 | Minor | |
6 | Aptitude | 1 | Life Skill | |
7 | Sprint CSE | 1 | Life Skill | |
8 | Yoga | 0 | Non Credit | |
Practical | ||||
1 | Digital Electronics Lab | 1 | Cluster Foundation | |
2 | OOPS using C++ Language Lab | 1 | CSFC | |
3 | Algorithm and Data Structure Lab | 1 | Core | |
4 | Internship | 2 | ||
Total | 21 | |||
Theory | ||||
Semester-III | 1 | Discrete Mathematics | 3 | Core |
2 | Analysis and Design of Algorithm | 3 | Core | |
3 | Computer Architecture and Organization | 3 | Core | |
4 | Java Programming | 2 | Core | |
5 | Minor | 4 | Minor | |
6 | Aptitude | 1 | Life Skill | |
7 | Sprint CSE | 1 | Life Skill | |
Practical | ||||
1 | Analysis and Design of Algorithm Lab | 1 | Core | |
2 | Java Programming Lab | 1 | Core | |
Total | 19 | |||
Winter Internship -II | ||||
Theory | ||||
Semester-IV | 1 | Programming for Games | 3 | Core Elective-I |
2 | Game Design and Asset Creation | 3 | Core Elective-II | |
3 | C# Programming | 3 | Core | |
4 | Operating System | 4 | Core | |
5 | Minor | 4 | Minor | |
6 | Aptitude | 1 | Life Skill | |
7 | Sprint CSE | 1 | Life Skill | |
Practical | ||||
1 | Programming for Games Lab | 1 | Core | |
2 | C# Programming | 1 | Core | |
3 | Internship | 4 | Core | |
Total | 25 | |||
Theory | ||||
Semester-V | 1 | AR/VR Development | 3 | Core Elective-III |
2 | Designing Human Computer Gaming Interface | 3 | Core | |
3 | XR Studio | 2 | Core Elective-IV | |
4 | Graphics Design | 3 | Core | |
5 | Minor | 4 | Minor | |
6 | Aptitude | 1 | Life Skill | |
7 | Sprint CSE | 1 | Life Skill | |
Practical | ||||
1 | AR/VR Development Lab | 1 | Core Elective-III | |
2 | XR Studio Lab | 1 | Core Elective-IV | |
3 | Graphics Design | 1 | Core | |
Total | 20 | |||
Winter Internship -III | ||||
Theory | ||||
Semester-VI | 1 | Web Technology | 3 | Core |
2 | XR Studio-II | 3 | Core Elective-V | |
3 | Internship | 4 | ||
4 | Sprint CSE | 1 | Life Skill | |
5 | Aptitute | 1 | Life Skill | |
Practical | ||||
1 | Web Technology Lab | 1 | Core | |
2 | XR Studio Lab | 1 | Core Elective-V | |
3 | Research/ Project | 6 | Research | |
Total | 20 | |||
Theory | ||||
Semester-VII | 1 | Advance ARVR Development | 3 | Core Elective-VI |
2 | Research Methodology | 4 | Core | |
3 | Sprint CSE | 1 | Life Skill | |
Practical | ||||
1 | Advance ARVR Development | 1 | Core Elective-VI | |
2 | Project | 10 | Research | |
Total | 19 | |||
Theory | ||||
Semester-VIII | 1 | Patent/Design/Copyright | 2 | Research |
2 | Research Paper | 3 | Research | |
3 | Sprint CSE | 1 | Life Skill | |
Practical | ||||
1 | Project | 10 | Research | |
Total | 16 | |||
Total Credits(15+21+19+25+20+20+19+16) | 155 |

Mansiha Alias Kritika (BTech CSE)
Ceigall India Ltd Shoolini University is a great place to learn and think differently. The faculty guided me every step of the way, moulding me into a corporate professional ready to take on the world. The campus placement process gave me the opportunity to meet different people and learn new things.

Shaurya Bahuguna
Full Stack Software Developer, TunicaLabs Media Pvt. Ltd., Mumbai The soothing environment on the Shoolini campus helped me focus on my goals and push my boundaries. The faculty provided ample learning opportunities to every student even during the challenging Covid times, transforming me into a corporate professional. I wish Shoolini progresses from strength to strength!
Frequently Asked Questions
Who teaches BTech CSE Game Design & AR/ VR at Shoolini University?
Shoolini University has experienced and well-qualified teachers as faculty members. Most are doctorates in their respective fields and are actively involved in research and patents. Apart from this, students have regular interactions with industry experts, visiting professors and Professors of Practice.
How do you expose students to industry experience?
You can get industry exposure and experience in various ways, such as internships, where you work in a professional environment to gain hands-on experience. During company visits to local businesses, you can see firsthand what it's like to work in your chosen field. Through job shadowing, you can spend a day or half-day with a professional to gain insights into the day-to-day operations. We organise regular networking events with industry professionals for the exchange of ideas.
Is practical training a part of BTech CSE Game Design & AR/VR?
Yes, practical training is a big part of Game Design & AR/VR. It includes hands-on training in game development tools like Unity, Unreal Engine, etc.; 3D modeling software like Maya, Blender, etc.; AR/VR development kits like Oculus, HTC Vive, etc.; programming languages such as C++, C#, JavaScript; project development and team collaboration.
What placement opportunities are available for students who have completed BTech CSE Game Design & AR/VR at Shoolini University?
Shoolini University has a dedicated and proactive Placement Cell that organises regular campus recruitment drives. Big companies like LT, Videocon, Havells, Microtek, etc., hire our students.
Do you have a strong alumni network?
Yes, we have a strong alumni network in government sectors, Top IT/Tech institutions and companies. They play an active role in voluntary programs like mentoring students in their areas of expertise. Shoolini Alumni Association organises alumni meets every year where they share their knowledge and best practices in each field.
Arshpreet (B tech CSE)
I have been selected in an MNC Altruist Technologies and I express my gratitude towards my teachers and this place.